[core] Optimize DelayAction for no-argument case using if constexpr (#11913)
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@@ -178,7 +178,6 @@ template<typename... Ts> class DelayAction : public Action<Ts...>, public Compon
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TEMPLATABLE_VALUE(uint32_t, delay)
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void play_complex(const Ts &...x) override {
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auto f = std::bind(&DelayAction<Ts...>::play_next_, this, x...);
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this->num_running_++;
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// If num_running_ > 1, we have multiple instances running in parallel
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@@ -187,9 +186,22 @@ template<typename... Ts> class DelayAction : public Action<Ts...>, public Compon
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// WARNING: This can accumulate delays if scripts are triggered faster than they complete!
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// Users should set max_runs on parallel scripts to limit concurrent executions.
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// Issue #10264: This is a workaround for parallel script delays interfering with each other.
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App.scheduler.set_timer_common_(this, Scheduler::SchedulerItem::TIMEOUT,
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/* is_static_string= */ true, "delay", this->delay_.value(x...), std::move(f),
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/* is_retry= */ false, /* skip_cancel= */ this->num_running_ > 1);
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// Optimization: For no-argument delays (most common case), use direct lambda
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// instead of std::bind to avoid bind overhead (~16 bytes heap + faster execution)
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if constexpr (sizeof...(Ts) == 0) {
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App.scheduler.set_timer_common_(
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this, Scheduler::SchedulerItem::TIMEOUT,
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/* is_static_string= */ true, "delay", this->delay_.value(), [this]() { this->play_next_(); },
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/* is_retry= */ false, /* skip_cancel= */ this->num_running_ > 1);
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} else {
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// For delays with arguments, use std::bind to preserve argument values
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// Arguments must be copied because original references may be invalid after delay
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auto f = std::bind(&DelayAction<Ts...>::play_next_, this, x...);
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App.scheduler.set_timer_common_(this, Scheduler::SchedulerItem::TIMEOUT,
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/* is_static_string= */ true, "delay", this->delay_.value(x...), std::move(f),
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/* is_retry= */ false, /* skip_cancel= */ this->num_running_ > 1);
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}
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}
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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