* Icon string can stay in flash. * Remove redundant const. --------- Co-authored-by: Your Name <you@example.com>
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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static const char *const TAG = "entity_base";
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EntityBase::EntityBase(std::string name) : name_(std::move(name)) { this->calc_object_id_(); }
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// Entity Name
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const std::string &EntityBase::get_name() const { return this->name_; }
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void EntityBase::set_name(const std::string &name) {
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this->name_ = name;
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this->calc_object_id_();
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}
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// Entity Internal
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bool EntityBase::is_internal() const { return this->internal_; }
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void EntityBase::set_internal(bool internal) { this->internal_ = internal; }
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// Entity Disabled by Default
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bool EntityBase::is_disabled_by_default() const { return this->disabled_by_default_; }
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void EntityBase::set_disabled_by_default(bool disabled_by_default) { this->disabled_by_default_ = disabled_by_default; }
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// Entity Icon
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std::string EntityBase::get_icon() const {
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if (this->icon_c_str_ == nullptr) {
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return "";
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}
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return this->icon_c_str_;
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}
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void EntityBase::set_icon(const char *icon) { this->icon_c_str_ = icon; }
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// Entity Category
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EntityCategory EntityBase::get_entity_category() const { return this->entity_category_; }
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void EntityBase::set_entity_category(EntityCategory entity_category) { this->entity_category_ = entity_category; }
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// Entity Object ID
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const std::string &EntityBase::get_object_id() { return this->object_id_; }
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// Calculate Object ID Hash from Entity Name
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void EntityBase::calc_object_id_() {
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this->object_id_ = str_sanitize(str_snake_case(this->name_));
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// FNV-1 hash
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this->object_id_hash_ = fnv1_hash(this->object_id_);
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}
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uint32_t EntityBase::get_object_id_hash() { return this->object_id_hash_; }
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} // namespace esphome
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