Files
esphome/esphome/components/ble_client/automation.h

77 lines
2.5 KiB
C++

#pragma once
#include <utility>
#include "esphome/core/automation.h"
#include "esphome/components/ble_client/ble_client.h"
#ifdef USE_ESP32
namespace esphome {
namespace ble_client {
class BLEClientConnectTrigger : public Trigger<>, public BLEClientNode {
public:
explicit BLEClientConnectTrigger(BLEClient *parent) { parent->register_ble_node(this); }
void loop() override {}
void gattc_event_handler(esp_gattc_cb_event_t event, esp_gatt_if_t gattc_if,
esp_ble_gattc_cb_param_t *param) override {
if (event == ESP_GATTC_OPEN_EVT && param->open.status == ESP_GATT_OK)
this->trigger();
if (event == ESP_GATTC_SEARCH_CMPL_EVT)
this->node_state = espbt::ClientState::ESTABLISHED;
}
};
class BLEClientDisconnectTrigger : public Trigger<>, public BLEClientNode {
public:
explicit BLEClientDisconnectTrigger(BLEClient *parent) { parent->register_ble_node(this); }
void loop() override {}
void gattc_event_handler(esp_gattc_cb_event_t event, esp_gatt_if_t gattc_if,
esp_ble_gattc_cb_param_t *param) override {
if (event == ESP_GATTC_DISCONNECT_EVT && memcmp(param->disconnect.remote_bda, this->parent_->remote_bda, 6) == 0)
this->trigger();
if (event == ESP_GATTC_SEARCH_CMPL_EVT)
this->node_state = espbt::ClientState::ESTABLISHED;
}
};
class BLEWriterClientNode : public BLEClientNode {
public:
BLEWriterClientNode(BLEClient *ble_client) {
ble_client->register_ble_node(this);
ble_client_ = ble_client;
}
void set_value(std::vector<uint8_t> value) { value_ = std::move(value); }
// Attempts to write the contents of value_ to char_uuid_.
void write();
void set_char_uuid128(uint8_t *uuid) { this->char_uuid_ = espbt::ESPBTUUID::from_raw(uuid); }
void set_service_uuid128(uint8_t *uuid) { this->service_uuid_ = espbt::ESPBTUUID::from_raw(uuid); }
void gattc_event_handler(esp_gattc_cb_event_t event, esp_gatt_if_t gattc_if,
esp_ble_gattc_cb_param_t *param) override;
private:
BLEClient *ble_client_;
int ble_char_handle_ = 0;
esp_gatt_char_prop_t char_props_;
espbt::ESPBTUUID service_uuid_;
espbt::ESPBTUUID char_uuid_;
std::vector<uint8_t> value_;
};
template<typename... Ts> class BLEClientWriteAction : public Action<Ts...>, public BLEWriterClientNode {
public:
BLEClientWriteAction(BLEClient *ble_client) : BLEWriterClientNode(ble_client) {}
void play(Ts... x) override { return write(); }
};
} // namespace ble_client
} // namespace esphome
#endif