Files
esphome/esphome/entity.py
J. Nick Koston 8c2b141049 cleanup
2025-06-24 17:41:40 +02:00

136 lines
4.6 KiB
Python

"""Entity-related helper functions."""
import logging
from esphome.const import (
CONF_DEVICE_ID,
CONF_DISABLED_BY_DEFAULT,
CONF_ENTITY_CATEGORY,
CONF_ICON,
CONF_INTERNAL,
CONF_NAME,
)
from esphome.core import CORE, ID
from esphome.cpp_generator import MockObj, add, get_variable
from esphome.helpers import sanitize, snake_case
from esphome.types import ConfigType
_LOGGER = logging.getLogger(__name__)
def get_base_entity_object_id(
name: str, friendly_name: str | None, device_name: str | None = None
) -> str:
"""Calculate the base object ID for an entity that will be set via set_object_id().
This function calculates what object_id_c_str_ should be set to in C++.
The C++ EntityBase::get_object_id() (entity_base.cpp lines 38-49) works as:
- If !has_own_name && is_name_add_mac_suffix_enabled():
return str_sanitize(str_snake_case(App.get_friendly_name())) // Dynamic
- Else:
return object_id_c_str_ ?? "" // What we set via set_object_id()
Since we're calculating what to pass to set_object_id(), we always need to
generate the object_id the same way, regardless of name_add_mac_suffix setting.
Args:
name: The entity name (empty string if no name)
friendly_name: The friendly name from CORE.friendly_name
device_name: The device name if entity is on a sub-device
Returns:
The base object ID to use for duplicate checking and to pass to set_object_id()
"""
if name:
# Entity has its own name (has_own_name will be true)
base_str = name
elif device_name:
# Entity has empty name and is on a sub-device
# C++ EntityBase::set_name() uses device->get_name() when device is set
base_str = device_name
elif friendly_name:
# Entity has empty name (has_own_name will be false)
# C++ uses App.get_friendly_name() which returns friendly_name or device name
base_str = friendly_name
else:
# Fallback to device name
base_str = CORE.name
return sanitize(snake_case(base_str))
async def setup_entity(var: MockObj, config: ConfigType, platform: str) -> None:
"""Set up generic properties of an Entity.
This function handles duplicate entity names by automatically appending
a suffix (_2, _3, etc.) when multiple entities have the same object_id
within the same platform and device combination.
Args:
var: The entity variable to set up
config: Configuration dictionary containing entity settings
platform: The platform name (e.g., "sensor", "binary_sensor")
"""
# Get device info
device_id: int = 0
device_name: str | None = None
if CONF_DEVICE_ID in config:
device_id_obj: ID = config[CONF_DEVICE_ID]
device: MockObj = await get_variable(device_id_obj)
add(var.set_device(device))
# Use the device's ID hash as device_id
from esphome.helpers import fnv1a_32bit_hash
device_id = fnv1a_32bit_hash(device_id_obj.id)
# Get device name for object ID calculation
device_name = device_id_obj.id
add(var.set_name(config[CONF_NAME]))
# Calculate base object_id using the same logic as C++
# This must match the C++ behavior in esphome/core/entity_base.cpp
base_object_id = get_base_entity_object_id(
config[CONF_NAME], CORE.friendly_name, device_name
)
if not config[CONF_NAME]:
_LOGGER.debug(
"Entity has empty name, using '%s' as object_id base", base_object_id
)
# Handle duplicates
# Check for duplicates
unique_key: tuple[int, str, str] = (device_id, platform, base_object_id)
if unique_key in CORE.unique_ids:
# Found duplicate, add suffix
count = CORE.unique_ids[unique_key] + 1
CORE.unique_ids[unique_key] = count
object_id = f"{base_object_id}_{count}"
_LOGGER.info(
"Duplicate %s entity '%s' found. Renaming to '%s'",
platform,
config[CONF_NAME],
object_id,
)
else:
# First occurrence
CORE.unique_ids[unique_key] = 1
object_id = base_object_id
add(var.set_object_id(object_id))
_LOGGER.debug(
"Setting object_id '%s' for entity '%s' on platform '%s'",
object_id,
config[CONF_NAME],
platform,
)
add(var.set_disabled_by_default(config[CONF_DISABLED_BY_DEFAULT]))
if CONF_INTERNAL in config:
add(var.set_internal(config[CONF_INTERNAL]))
if CONF_ICON in config:
add(var.set_icon(config[CONF_ICON]))
if CONF_ENTITY_CATEGORY in config:
add(var.set_entity_category(config[CONF_ENTITY_CATEGORY]))