Files
esphome/esphome/components/switch/switch.cpp
2019-05-27 13:06:45 +02:00

59 lines
1.8 KiB
C++

#include "switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace switch_ {
static const char *TAG = "switch";
std::string Switch::icon() { return ""; }
Switch::Switch(const std::string &name) : Nameable(name), state(false) {}
Switch::Switch() : Switch("") {}
std::string Switch::get_icon() {
if (this->icon_.has_value())
return *this->icon_;
return this->icon();
}
void Switch::set_icon(const std::string &icon) { this->icon_ = icon; }
void Switch::turn_on() {
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
this->write_state(!this->inverted_);
}
void Switch::turn_off() {
ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
this->write_state(this->inverted_);
}
void Switch::toggle() {
ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
this->write_state(this->inverted_ == this->state);
}
optional<bool> Switch::get_initial_state() {
this->rtc_ = global_preferences.make_preference<bool>(this->get_object_id_hash());
bool initial_state;
if (!this->rtc_.load(&initial_state))
return {};
return initial_state;
}
void Switch::publish_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
this->state = state != this->inverted_;
this->rtc_.save(&this->state);
ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(state));
this->state_callback_.call(this->state);
}
bool Switch::assumed_state() { return false; }
void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
uint32_t Switch::hash_base() { return 3129890955UL; }
bool Switch::is_inverted() const { return this->inverted_; }
} // namespace switch_
} // namespace esphome