Files
esphome/esphome/core/controller.cpp
Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

59 lines
1.7 KiB
C++

#include "controller.h"
#include "esphome/core/log.h"
#include "esphome/core/application.h"
namespace esphome {
void Controller::setup_controller() {
#ifdef USE_BINARY_SENSOR
for (auto *obj : App.get_binary_sensors()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj](bool state) { this->on_binary_sensor_update(obj, state); });
}
#endif
#ifdef USE_FAN
for (auto *obj : App.get_fans()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj]() { this->on_fan_update(obj); });
}
#endif
#ifdef USE_LIGHT
for (auto *obj : App.get_lights()) {
if (!obj->is_internal())
obj->add_new_remote_values_callback([this, obj]() { this->on_light_update(obj); });
}
#endif
#ifdef USE_SENSOR
for (auto *obj : App.get_sensors()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj](float state) { this->on_sensor_update(obj, state); });
}
#endif
#ifdef USE_SWITCH
for (auto *obj : App.get_switches()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj](bool state) { this->on_switch_update(obj, state); });
}
#endif
#ifdef USE_COVER
for (auto *obj : App.get_covers()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj]() { this->on_cover_update(obj); });
}
#endif
#ifdef USE_TEXT_SENSOR
for (auto *obj : App.get_text_sensors()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj](std::string state) { this->on_text_sensor_update(obj, state); });
}
#endif
#ifdef USE_CLIMATE
for (auto *obj : App.get_climates()) {
if (!obj->is_internal())
obj->add_on_state_callback([this, obj]() { this->on_climate_update(obj); });
}
#endif
}
} // namespace esphome